WEBVTT

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You’re building a ticket kiosk.

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Dowel stands in for customers.

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You want to know which flow people prefer: one tap, or review first.

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A model picks option Q.

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The parser prints one hundred percent.

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Cognitive Simulation treats that answer as a prediction, not a customer.

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It frames the choice: who decides, what counts as success, what the task leaves out.

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It freezes two prompts with the letters swapped, so a label can’t decide.

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Both prompts pick option Q.

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The letter chose, not the flow.

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Probability: unavailable, not one hundred.

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No model ran for this release, and accuracy about people is unmeasured.

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You still run the study.

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Cognitive Simulation.

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Explore a behavioral hypothesis before the study.
